University of Nebraska Kearney

eWorkshops Schedule

Atomic Learning

This eWorkshop will show you how to incorporate Atomic Learning into your Online Courses. You will learn how to create quick links, assign specific tutorials for your class and create reports on who has completed the assigned tutorials. If you are not familiar with Atomic Learning, click here to find out more.

Thursday, April 02
2:00-3:30 p.m.
CMCT 216

5, 50, or 500 – Does Class Size Impact Student Success?

Class size has been widely studied in Higher Education with regard to faculty workload. Online class size research has heightened the debate. However, little class size research has tried to find a connection to student success, other than in primary education, with no studies performed as of yet for online learning. Most educators seem to buy into assumptions about small class sizes and student success. But are there others?.

Thursday, April 9
8:30-9:30 a.m.
CMCT 243

Teach An Instructor To Digitally Fish and Feed Students For Life!

With tens of thousands of digital assets on the web today, how can an instructor effectively and efficiently find, aggregate, and curate the ones that are meaningful and relevant to them?  How can a school ask professors to engage in "Ed Tech" practices when there are so many to choose from (and many just don't meet the right needs)?  Finally, how can a culture of innovation, media, and technology be incorporated into the education paradigm so as to meet needs for all stakeholders, thereby showing value?

Thursday, April 9
10:00-11:00 a.m.
CMCT 243

Groups 3.0: Community, Crowdsourcing, and Collaboration

Teams do not have to be the dreaded experience many students believe them to be.  As educators, we need to best understand how to provide a platform for success when it comes to group work in the classroom.  As a vehicle for authentic assessment and real life tasks, small groups can be powerful tools.  This session will provide participants with information about group creation, illustrate group collaboration models, find useful technology to make group work easier and more manageable, and help participants create their own peer evaluation rubrics for use in the classroom.

Thursday, April 9
02:00-3:00 p.m.
CMCT 243

Do You Want To Play A Game?

Long before the term "serious game" came into wide use with the Serious Games Initiative in 2002, games were being developed for non-entertainment purposes.  Sometimes labeled as “edutainment” – educational based gaming has transformed in recent years to be noted by many researchers and scholars as important for generational learning.  An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions.

Thursday, April 9
3:30-4:30 p.m.
CMCT 243

eWorkshops are available to those faculty who teach distance courses. 

Register for a eWorkshop Session